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Game Engineer Generalist

extra holidays - extra parental leave
Remote: 
Full Remote
Salary: 
100 - 150K yearly
Experience: 
Mid-level (2-5 years)
Work from: 
New York (USA), United States

Offer summary

Qualifications:

Strong knowledge of C++, 3+ years of experience in game development.

Key responsabilities:

  • Build in-game features and integrations
  • Collaborate with programmers and artists
Rushdown Studios logo
Rushdown Studios Startup http://www.rushdownstudio.com/
11 - 50 Employees
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Job description

Founded by veterans in the gaming industry who have helped build games like PUBG, League of Legends, Rocket League and more. Rushdown was created with the philosophy that when talented developers are consistently challenged, given clear ownership and responsibility, extraordinary work can result. As a co-dev game studio, we focus on solving some of the most difficult problems for multiplayer games. We truly love what we do and want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide. Come help us ship amazing games!

The ideal candidate for Rushdown is a self-motivated, multi-tasker, and demonstrated team-player. You will be a Game Engineer with a primary responsibility of building in-game features, and integrating with backend services. You should excel in working with large-scale applications and have outstanding communication skills.

Responsibilities:

  • Full solution engineering that includes changes to the game, UI, and build pipeline.
  • Build in-game features that integrate with online SDKs with an eye on performance and usability.
  • Integrate First-party platform features, while meeting console certification requirements.
  • Collaborate with programmers and artists to get their features to run as fast and efficiently as possible.
  • Solve crashes and other problems on consoles and PC.
  • Mentor less experienced programmers.

Requirements

  • Excellent attention to detail.
  • Strong interest in gaming.
  • Strong knowledge of C++. Write clear, maintainable, portable C++ code. You have 3 or more years of experience developing and shipping commercial games using C++.
  • You’re a pragmatic engineer that puts player experiences over your own ego and code.
  • Experience developing for consoles.
  • Experience working with bespoke game engines.
  • PLUS: Experience modding games

Benefits

Pay: $100,000.00 - $150,000.00 per year

  • $300 yearly video game budget
  • 401(k) matching
  • Dental insurance
  • Health insurance
  • Paid time off
  • Parental leave
  • Vision insurance

Required profile

Experience

Level of experience: Mid-level (2-5 years)
Industry :
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Detail Oriented
  • Teamwork
  • Communication
  • Problem Solving

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