5+ years of experience as a UI/UX artist for mobile games., Proficient in Figma, Illustrator, and Photoshop., Strong understanding of product needs and ability to find relevant references., Experience in creating and maintaining a UX/UI framework library..
Key responsabilities:
Take ownership of design and user experience for mobile games.
Collaborate with a Game Designer to create UX flows and UI visual assets.
Build and maintain the UX/UI framework for a product in Figma.
Export designs and assets into Unity while considering technical constraints.
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Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.
The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL.
Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to join.
Entertain the world with us
voodoo.io/careers/jobs
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games, we are the world's largest and most successful hybrid publisher.
You will be joining one of our Live Studios, working in our Portfolio games studio on Ball Blast, Aquapark.io and CityTakover.
Role
We’re looking for a skilled UI/UX Artist to join our Portfolio games studio, taking ownership of both design and user experience. Your main challenge would be to convert already successful hypercasual games into brand new casual/midcore experiences. In this role, you’ll create intuitive, engaging, and visually compelling interfaces.
Collaborate closely with a Game Designer to create UX flows and UI visual assets for mobile games.
Take on a generalist role that requires both UX design expertise and artistic skills.
Build and maintain the UX/UI framework for a product in Figma, ensuring consistency and usability.
Work in a fast-paced environment with quick iteration cycles and responsiveness to feedback.
Export designs and assets into Unity while considering potential technical constraints.
Profile
5+ years of experience as a UI/UX artist for mobile games.
Ability to take full ownership of the UI/UX production pipeline, from ideation to final execution.
Proactive mindset with a strong understanding of product needs and the ability to find relevant references.
Skilled in creating and maintaining a UX/UI framework library for a game.
Proficient in Figma, Illustrator, and Photoshop.
Comfortable working in a remote environment.
Nice to have
Expertise in Unity Engine
Ability to use AI tools to speed up prototyping and image creation
You are comfortable with AI assistant software like Stable Diffusion
Benefits
Best-in-class compensation
Other benefits according to the country you reside
Required profile
Experience
Spoken language(s):
English
Check out the description to know which languages are mandatory.