Unity/Rendering Engineer

Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

5+ years of experience using C# for scalable software development., Bachelor's Degree in Computer Science or a related field, or equivalent experience., Strong experience with Unity, particularly in rendering, shaders, and 3D math., Excellent communication skills to collaborate with artists, designers, and engineers..

Key responsibilities:

  • Contribute to front-end Unity game engine code and components.
  • Define project complexity and scope for ongoing sprints.
  • Collaborate with engineers on rendering implementation for front-end clients.
  • Profile and optimize rendering performance in-game.

Intetics logo
Intetics Information Technology & Services SME https://intetics.com/
501 - 1000 Employees
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Job description

Intetics Inc., a global technology company providing custom software application development, distributed professional teams, software product quality assessment, and “all-things-digital” solutions, is seeking a highly skilled and experienced Unity/Rendering Engineer to join our dynamic team.

This client is a California-based game development studio focused on building a next-generation cloud-native MMO. Founded by industry veterans, the team combines deep experience in multiplayer world design, storytelling, and large-scale systems. Their mission is to create immersive, player-driven virtual worlds with innovative technology and a strong emphasis on social interaction and exploration.

Essential Job Functions

  • Individual contributor on front-end Unity game engine code and components.
  • Define complexity and scope of work related to on-going sprints on assigned projects.
  • Perform pull-requests and other peer reviews of submitted code.
  • Collaborate with other software engineers in the rendering implementation approaches for front-end clients.
  • Develop rendering code, shaders, and related tools such as asset pipelines.
  • Profile and optimize rendering performance in-game.
  • Demonstrate sprint deliverables to peers and stakeholders.

Knowledge/Skill/Ability Requirements

  • Experience level: 5+ years of experience using C# to make production-ready, scalable software.
  • Education level: Bachelor's Degree in Computer Science or a related field, or equivalent experience.
  • Strong experience with Unity, particularly around art pipelines, rendering, shaders, and 3D math including linear algebra and trigonometry.
  • Experience with performance and debugging tools such as Visual Studio and RenderDoc.
  • Excellent verbal and written communication skills to interface directly with artists, designers, production, and other engineers.
  • Familiarity with massive multiplayer online game development and production cycles, including the development of internal world-building tools.
  • Ability to prioritize a variety of tasks in a manner that enables timely completion. 

Bonus Points for Any of These

  • A passion for video games.
  • Experience with multiplayer online games.
  • Experience with asset streaming concepts and methods.
  • Working knowledge of art tools and APIs such as Maya and Mel.
  • Familiarity with development of assets for multiple target platforms including mobile.
  • Experience with Entity-Component-Systems based architectures such as DOTS is a considerable plus.

Required profile

Experience

Industry :
Information Technology & Services
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Time Management
  • Collaboration
  • Communication

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