3D Artist 2

Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

High proficiency in Autodesk Maya and V-Ray for lighting and materials., Extensive knowledge of Photoshop and Illustrator CS6 or above., Demonstrated competence in 3D forms, including mechanical and organic design., Solid understanding of 3D production pipeline and principles of color, light, and shading..

Key responsibilities:

  • Create precise 3D models based on technical drawings or actual products.
  • Produce photorealistic renders and optimize digital files for client review.
  • Attend client meetings and provide technical assistance to the team as needed.
  • Ensure on-time delivery and maintain high customer satisfaction rates with minimal amendments.

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SGS & Co
1001 - 5000 Employees
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Job description

Primary focus:

  • Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products
  • Create Photo realistic renders
  • Optimize digital files before sending it to client for review
  • Strong understanding on how to accentuate the form of the products using lights and shadows
  • Understanding UV sets and maps
  • Perform daily tasks while following 2D & 3D CGI workflows & processes
  • Re-topologize raw 3D models
  • Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders
  • Provide technical assistance to the team when needed
  • Serve as the team’s Creative QC
  • Supporting tasks
  • If needed, attend client meetings, calibration meetings and briefing
  • Complete any adhoc tasks as assigned by the 3D Lead
  • Follow company protocols with regards to job delivery and completion through MySGS
  • Performs other duties as assigned by the Company from time to time
  • Performance Management
  • On-time delivery
  • Right-The-First-Time (RTFT)
  • Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist
  • Minimum of 85% unitilisation or productive hours on average

Technical Skills:

  • High proficiency in Autodesk Maya
  • High proficiency in V-Ray lights and materials/shader
  • Extensive knowledge of Photoshop and Illustrator CS6 or above
  • Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize
  • Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing;
  • Knowledge in the fundamentals and basic principles of colours, lights, and shades
  • Understanding of a 3D production pipeline
  • Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces
  • Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way
  • Knowledge and fluency in other lighting software and processes
  • Texture painting ability a plus
  • Solid art background a plus
  • Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max;

Required profile

Experience

Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Time Management
  • Detail Oriented
  • Creative Problem Solving

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