Match score not available

Principal Software Developer (Rendering & Simulation)

extra holidays - extra parental leave - fully flexible
Remote: 
Full Remote
Contract: 
Work from: 

Offer summary

Qualifications:

8+ years of experience in large scale commercial software development, particularly in gaming, VFX, or film industries., Advanced C++ programming and debugging skills are essential., Strong mathematical background and experience with multi-threaded programming., Familiarity with rendering concepts such as shaders, ray tracing, and integration with 3D applications..

Key responsabilities:

  • Investigate and implement new algorithms to enhance rendering performance and image quality.
  • Design and maintain APIs for interoperability between rendering subsystems and external applications.
  • Write and refactor code, ensuring it is robust, maintainable, and well-documented.
  • Debug existing systems and communicate findings with customers and developers.

Autodesk logo
Autodesk Computer Software / SaaS Large http://www.autodesk.com
10001 Employees
See all jobs

Job description

Job Requisition ID #

25WD85823

Position Overview

Autodesk's Entertainment & Media Solutions is hiring a Principal Software Developer to join the Arnold Core Rendering team. You'll report to our Senior Manager of Software Development and your contributions will help our users to continue making award-winning VFX and animated films, episodic shows, game cinematics, motion graphics, music videos, advertisements, architectural and product visualizations, synthetics, and much more. The core team focuses on the Arnold renderer library, which handles all aspects of CPU and GPU rendering, such as path tracing, shading, mesh subdivision and displacement, texturing, volumes, and everything else required of a standalone rendering library. You would be expected to become an expert in at least some parts of the renderer. A good overview of the kind of work involved can be seen in our 2018 Transactions on Graphics Journal paper: https://www.arnoldrenderer.com/research/Arnold_TOG2018.pdf.

As a core principal developer, you are expected to document and communicate your Arnold renderer changes to the Arnold plugin team so that they can properly integrate and expose your contributions for use in various DCCs such as Maya, 3ds Max, Houdini, Cinema 4D, and Katana

Responsibilities

  • Investigate new algorithms that may improve rendering speed, memory usage, numerical precision, image quality, and/or create and improve shaders.

  • Benchmark the renderer and identify bottlenecks with the aim at optimizing performance.

  • Design, maintain, and extend APIs for interoperability between rendering subsystems as well as external 3D applications.

  • Write robust, readable, maintainable, and extensible code that can last for years and won't scare other developers.

  • Refactor legacy code. Produce both unit tests and developer documentation for any new code.

  • Debug existing subsystems, identify problem areas in the code, provide both quick temporary workarounds and high-quality, lasting solutions as needed.

  • Debug production scenes and communicate findings and workarounds with both customers and other developers.

Minimum Qualifications

  • 8+ years of experience developing large scale commercial software and in a related industry (gaming, VFX, film, or other graphics related industry)

  • Advanced C++ programming and debugging skills

  • Experience taking initiative, being a point of contact for the solutions you're developing.

  • Proven troubleshooting skills with users or customers.

Preferred Qualifications

We appreciate experience with one or more of the following areas

  • Experience writing integrators, shaders, ray tracing intersectors and acceleration structures, mesh subdivision, and anything else you might find in the PBRT book

  • Extra points if you read the PBRT book long enough to have acquired multiple editions

  • Experience writing production quality shaders

  • Strong mathematical background

  • Advanced multi-threaded programming skills: can write lockless algorithms and instinctively writes code that avoids false-sharing

  • Experience writing low-level code

  • Ideally have written a path tracer in OptiX

  • Experience integrating Open Shading Language into a renderer

  • Experience working with the OpenVDB library for simulating and rendering volumes

  • Knowledge of color theory. Familiar with OpenColorIO

  • Experience with CUDA or other GPU programming tools.

  • Experience contributing to open-source projects, not necessarily rendering-related will be greatly appreciated.

  • VFX/animation production experience

#LI-CL1

Learn More

About Autodesk
Welcome to Autodesk! Amazing things are created every day with our software – from the greenest buildings and cleanest cars to the smartest factories and biggest hit movies. We help innovators turn their ideas into reality, transforming not only how things are made, but what can be made.

We take great pride in our culture here at Autodesk – our Culture Code is at the core of everything we do. Our values and ways of working help our people thrive and realize their potential, which leads to even better outcomes for our customers.

When you’re an Autodesker, you can be your whole, authentic self and do meaningful work that helps build a better future for all. Ready to shape the world and your future? Join us!

Salary transparency

Salary is one part of Autodesk’s competitive compensation package. Offers are based on the candidate’s experience and geographic location. In addition to base salaries, we also have a significant emphasis on discretionary annual cash bonuses, commissions for sales roles, stock or long-term incentive cash grants, and a comprehensive benefits package.

Diversity & Belonging
We take pride in cultivating a culture of belonging and an equitable workplace where everyone can thrive. Learn more here: https://www.autodesk.com/company/diversity-and-belonging

Are you an existing contractor or consultant with Autodesk?

Please search for open jobs and apply internally (not on this external site).

Required profile

Experience

Industry :
Computer Software / SaaS
Spoken language(s):
English
Check out the description to know which languages are mandatory.

Other Skills

  • Troubleshooting (Problem Solving)
  • Communication

Software Engineer Related jobs